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An Introduction to Minecraft Modding

To view this content, you must be a member of Alan Zucconi's Patreon at $5 or more - Click "Read more" to unlock this content at the source The post An Introduction to Minecraft Modding appeared first...

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Minecraft Modding: Throwable Fireballs

To view this content, you must be a member of Alan Zucconi's Patreon at $5 or more - Click "Read more" to unlock this content at the source The post Minecraft Modding: Throwable Fireballs appeared...

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Minecraft Modding: Laser Gun

To view this content, you must be a member of Alan Zucconi's Patreon at $5 or more - Click "Read more" to unlock this content at the source The post Minecraft Modding: Laser Gun appeared first on Alan...

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Piecewise Interpolation

This is the second part of the tutorial dedicated to one of the most used Mathematical tools in Game Development: linear interpolation! In this part, we will explore how to extend the concept of linear...

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Colour Curve Correction

This is the third and final part of the tutorial dedicated to one of the most used Mathematical tools in Game Development: linear interpolation! In this part, we will explore how to use it to correct...

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Delegates, Lambda Expressions & Closures in C#

If you are familiar with programming, you might have heard of a specific paradigm called functional programming. Most modern languages, such as Java and C#, have integrated some functional elements...

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Topographical Maps in Unity: Terrain Shading

This tutorial will teach you how to recreate a very popular effect in games: topographical maps. This is a two-part series, which will cover all the necessary aspects—from the Maths to the shader...

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Topographical Maps in Unity: Edge Detection

This tutorial will teach you how to recreate a very popular effect in games: topographical maps. This is a two-part series, which will cover all the necessary aspects—from the Maths to the shader...

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Kalman Filters: From Theory to Implementation

This series of articles will introduce the Kalman filter, a powerful technique that is used to reduce the impact of noise in sensors. If you are working with Arduino, this tutorial will teach you how...

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The Mathematics of the Kalman Filter

This is the second part of the series dedicated to one of the most popular sensor de-noising technique: Kalman filters. This article will introduce the Mathematics of the Kalman Filter, with a special...

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Modelling Kalman Filters

This is the third part of the series dedicated to one of the most popular sensor de-noising technique: Kalman filters. This article will explain how to model processes to improve the filter...

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The Extended Kalman Filter

This is the third part of the series dedicated to one of the most popular sensor de-noising technique: Kalman filters. This article will explain how to model non-linear processes to improve the filter...

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The Mathematics of Thin-Film Interference

This post continues our journey through the Mathematical foundations of iridescence. This time, we will discuss a new way in which material can split light: thin-film interference. This is how bubbles...

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Car Paint Shader: Thin-Film Interference

This post completes the journey started in The Mathematics of Thin-Film Interference, by explaining how to turn the equations previously presented into actual shader code. You can find the complete...

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Seam Carving

Seam carving is a technique that can be used to resize images, which is also known as liquid rescaling. Compared to the traditional resizing tool, it does not “stretch” the image, but it selectively...

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Slippy Maps with Unity

A slippy map (sometimes also referred to as tiled web map, tile map, or simply interactive map) is a web-based map that can be zoomed in and out seamlessly. The most popular slippy map you might be...

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Unity 4D #1: Understanding the Fourth Dimension

This is the first part of a series of articles dedicated to extending Unity from 3D to 4D. In this instalment, we will explore the fourth dimension, from its representations in movies and video games,...

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Unity 4D #2: Extending Unity to 4D

This article will show how to extend Unity to support four-dimensional geometry. This is the second article in a series of four, and the first one which will probably start discussing the Mathematics...

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Unity 4D #3: Rendering 4D Objects

This article will explain how to render 4D objects in Unity, using three separate technique: orthographic projection, perspective projection and cross-section. You can find all the articles in this...

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Unity 4D #4: Creating 4D Objects

This article will explain how to create four dimensional objects, in a format compatible with the Unity4D extension. You can find all the articles in this series here: Introduction The past three...

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