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Channel: Tutorial Archives - Alan Zucconi
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Journey Sand Shader: Diffuse Colour

This is the second part of the online series dedicated to Journey Sand Shader. Part 1. A Journey Into Journey’s Sand Shader Part 2. Journey Sand Shader: Diffuse Colour Part 3. Journey Sand Shader: Sand...

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Journey Sand Shader: Sand Normal

This is the third part of the online series dedicated to Journey Sand Shader. Part 1. A Journey Into Journey’s Sand Shader Part 2. Journey Sand Shader: Diffuse Colour Part 3. Journey Sand Shader: Sand...

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Journey Sand Shader: Specular Reflection

This is the fourth part of the online series dedicated to Journey Sand Shader. Part 1. A Journey Into Journey’s Sand Shader Part 2. Journey Sand Shader: Diffuse Colour Part 3. Journey Sand Shader: Sand...

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Journey Sand Shader: Glitter Reflection

This is the fifth part of the online series dedicated to Journey Sand Shader. Part 1. A Journey Into Journey’s Sand Shader Part 2. Journey Sand Shader: Diffuse Colour Part 3. Journey Sand Shader: Sand...

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Journey Sand Shader: Ripples

This is the sixth part of the online series dedicated to Journey Sand Shader. Part 1. A Journey Into Journey’s Sand Shader Part 2. Journey Sand Shader: Diffuse Colour Part 3. Journey Sand Shader: Sand...

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The Mathematics of Epidemics

This online course introduces the topic of modelling and simulating epidemics. If you are interested in understanding how Mathematicians, Programmers and Data Scientists are studying and fighting the...

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Simulating Epidemics

This is the second part of the online course dedicated to the modelling and simulating of epidemics. If you are interested in understanding how Mathematicians, Programmers and Data Scientists are...

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From an Outbreak to an Epidemic

This online course introduces the topic of modelling and simulating epidemics. If you are interested in understanding how Mathematicians, Programmers and Data Scientists are studying and fighting the...

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An Introduction to 360° Videos

This online series will cover everything you need to know about 360° videos; from how to create them in Unity, to how to edit them in Premiere Pro in a format compatible with YouTube. Whether you want...

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How to Create a 360° Video in Unity

This is the second part of the online series dedicated to the creation of 360° videos in Unity. With this course, you will be able to produce 360° videos trailers for your VR games that can be played...

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An Introduction to Floating-Point Arithmetic

This tutorial will introduce you to floating-point arithmetic, and how many modern languages—C# included—represent real numbers. This is a series in two parts: Part 1. An Introduction to Floating-Point...

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Improving Floating-Point Precision in C#

This tutorial continues the journey to understand floating-point arithmetic, and how to improve the precision of modern programming language types. Part 1. An Introduction to Floating-Point Arithmetic...

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Inverse Kinematics in 3D

This tutorial will teach you how to master inverse kinematics in 3D: the technique that solves the problem of moving a robotic arm to reach for a specific target. You can read the rest of this online...

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An Introduction to Minecraft Modding

To view this content, you must be a member of Alan Zucconi's Patreon at $5 or more - Click "Read more" to unlock this content at the source The post An Introduction to Minecraft Modding appeared first...

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Minecraft Modding: Throwable Fireballs

To view this content, you must be a member of Alan Zucconi's Patreon at $5 or more - Click "Read more" to unlock this content at the source The post Minecraft Modding: Throwable Fireballs appeared...

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Minecraft Modding: Laser Gun

To view this content, you must be a member of Alan Zucconi's Patreon at $5 or more - Click "Read more" to unlock this content at the source The post Minecraft Modding: Laser Gun appeared first on Alan...

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Linear Interpolation

This tutorial will explore one of the most used Mathematical tools in Game Development: linear interpolation! This first post will focus on its Mathematical definition and implementation. The following...

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Piecewise Interpolation

This is the second part of the tutorial dedicated to one of the most used Mathematical tools in Game Development: linear interpolation! In this part, we will explore how to extend the concept of linear...

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Colour Curve Correction

This is the third and final part of the tutorial dedicated to one of the most used Mathematical tools in Game Development: linear interpolation! In this part, we will explore how to use it to correct...

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Delegates, Lambda Expressions & Closures in C#

If you are familiar with programming, you might have heard of a specific paradigm called functional programming. Most modern languages, such as Java and C#, have integrated some functional elements...

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